In the context of digital technologies for entertainment, consider the following statements:
1. In Augmented Reality (AR), a simulated environment is created and the physical world is completely shut out.
2. In Virtual Reality (VR), images generated from a computer are projected onto real-life objects or surroundings.
3. AR allows individuals to be present in the world and improves the experience using the camera of smart-phone or PC.
4. VR closes the world, and transposes an individual, providing complete immersion experience.
Which of the statements given above is/are correct?
Explanation
Statement 1 is incorrect: In Augmented Reality (AR), digital elements (images, sounds, text) are overlaid onto the real, physical environment; the real physical world is not shut out.
Statement 2 is incorrect: Virtual Reality (VR) completely shuts out the physical world and immerses the user in an entirely computer-generated simulated environment via headsets; it does not merely project images onto real surroundings.
Statement 3 is correct: AR allows users to remain anchored and present in the physical world, augmenting their perception through camera feeds on smartphones, tablets, or smart glasses.
Statement 4 is correct: VR isolates the user from the physical environment, transposing sensory perception to deliver a fully immersive experience.
Therefore, statements 3 and 4 are correct — Option B.